As with any armor Incursion fit, it'll be more tank and less gank power because both armor tank and weapon upgrade equipment goes into the low slots. The mid slots are used for tracking computers, sensor boosters, and/or target painters and webifiers. The exact choice of medium slot modules will depend on the fleet composition, but at least 1x tracking computer and sensor booster are a must.
High Slots:
8x Mega Modulated Energy Pulse Beam I (Multifrequency L)
Medium Slots:
2x Tracking Computer II (Tracking Speed script)
2x Sensor Booster II (Scan Resolution script)
Low Slots:
1x Damage Control II
1x 1600mm Reinforced Rolled Tungsten Plates I
2x Energized Adaptive Nanomembrane II
3x Heat Sink II
Rigs:
1x Large Trimark Armor Pump I
2x Large Energy Discharge Elutriation I
Basic Skills Needed:
Primary Skills | Secondary Skills |
Amarr Battleship III Large Energy Turret I Long Range Targeting IV Trajectory Analysis IV Hull Upgrades IV Weapon Upgrades IV Hull Upgrades V Armor Rigging I Energy Weapon Rigging I |
Amarr Cruiser IV Amarr Frigate IV Spaceship Command IV Gunnery V Medium Energy Turret III Small Energy Turret III Electronics II Jury Rigging III Mechanics III |
Abaddon - Amarr Battleship |