Monday, February 27, 2012

Abaddon Incursion Fit

The following is an Abaddon fit for capsuleers just starting out fighting Incursions. For those who are upgrading to the Incursions from Level 4 missions, this might seem like an odd fit, but keep in mind that Incusions are fought as a fleet and there will be 2-3 logistics ships in the fleet whose job is to keep you alive. The Incursion fits are equipped with buffer and resistance tank. The resistances (EM, kinetic, thermal and explosive whether for armor or shield) should be at least above 70% or very close to it. The resistances and buffer will keep you alive in case logis are having trouble keeping up with incoming dps.

As with any armor Incursion fit, it'll be more tank and less gank power because both armor tank and weapon upgrade equipment goes into the low slots. The mid slots are used for tracking computers, sensor boosters, and/or target painters and webifiers. The exact choice of medium slot modules will depend on the fleet composition, but at least 1x tracking computer and sensor booster are a must.

High Slots:
8x Mega Modulated Energy Pulse Beam I (Multifrequency L)

Medium Slots:
2x Tracking Computer II (Tracking Speed script)
2x Sensor Booster II (Scan Resolution script)

Low Slots:
1x Damage Control II
1x 1600mm Reinforced Rolled Tungsten Plates I
2x Energized Adaptive Nanomembrane II
3x Heat Sink II

Rigs:
1x Large Trimark Armor Pump I
2x Large Energy Discharge Elutriation I



Basic Skills Needed:


Primary Skills Secondary Skills
Amarr Battleship III
Large Energy Turret I
Long Range Targeting IV
Trajectory Analysis IV
Hull Upgrades IV
Weapon Upgrades IV
Hull Upgrades V
Armor Rigging I
Energy Weapon Rigging I
Amarr Cruiser IV
Amarr Frigate IV
Spaceship Command IV
Gunnery V
Medium Energy Turret III
Small Energy Turret III
Electronics II
Jury Rigging III
Mechanics III


Abaddon - Amarr Battleship